Necromancy

 No comments

Putting the Romance back into Necromancy:
A guide to tampering with the dead

Core Rules:

  • The necromancer can have as many undead bound to him and active as he fancies summoning. They all de-power at midnight, along with everything else, but if he’s prepared to spend all those Threshold slots and time again, then a horde of undead can be his to play with.
  • While PC’s can technically do this, they are limited IC by the Sanctioning imposed on them by the Churches of Enlightenment and the Vaes Inquisitat. This will authorise them to have no more than 1 (or 2, or 3, depending on monster numbers) additional undead at any given point in time when on active Crown service. A character wishing to have undead minions on a mission should speak to the mission writer before the start to ascertain exactly how many he is sanctioned have for that mission.
  • All undead will have a base concept behind their starting stats. A necromancer can, however, pump more Threshold into the spell to augment their abilities. So, for example, a necromancer could have 4 Tier I Zombies, or 1 powered-up Tier I Zombie.
  • An Undead can have no more than 3 upgrades from a set list per Tier.

 

Common Undead Traits:

Slow Moving:  This does not mean the traditional pointless zombie shuffle. They can walk at normal speed, they just can’t run. They can also attack at full normal speed.

Mindless: They cannot adapt to battle plans, they pick a target and move in. They are unaffected by FEAR effects, Empathy spells and the like.

Cannibal: The undead may feed upon a corpse. This will heal the undead 1 hit for every minute spent feasting.

Threshold Sink I – The undead may hold within itself a single Tier I spell. This spell must be cast into it by the animating necromancer, and consumes a Threshold Slot as per normal. The spell may be instantly cast by the undead.

Threshold Sink II – The undead may hold within itself either a single Tier II spell or two Tier I spells. These spells must be cast into it by the animating necromancer, and consumes Threshold Slots as per normal. These spells may be instantly cast by the undead.

Threshold Sink III – The undead may hold within itself either a single Tier III spell OR two Tier II spells OR four Tier I spells. These spells must be cast into it by the animating necromancer, and consumes Threshold Slots as per normal. These spells may be instantly cast by the undead.

Dark Feasting – when the undead drops a target unconscious or dead, they heal 5 hits

Incorporeal – the undead is a tainted spirit and exists apart from the physical world. They are immune to all non-magic damage, and all of their damage is MAGIC as a base. They are immune to all physical effects (even when they are magically imposed) save IMMOBILISE

Dominate Lesser Undead – all undead are inherently bound to the will of their animating necromancer, and follow his desires without question or compunction. However, many of the lower orders of undead are mindless, or feral beasts at the very least. A necromancer may not be willing to remain in their presence to give them commands. An undead with this trait is a manifestation of the animating necromancers will, and channel that will into effective control. All lesser tier undead will obey this beings commands as long as they do not counteract the wishes of the animating necromancer.

Shadow’s Caul – the undead is protected somewhat from the damaging effects of Wood healing magics. They take half effect from the “Heal” line of spells, and is not instantly destroyed by “Vitality of Spring”. Instead, the undead takes damage equal to half its total hits.

Tier I Undead – Zombie:

Zombies are tough and strong, but slow and stupid. By taking time and energy, a necromancer can offset some of those penalties, but it does cost.

Base Stats:
12 Hits
0 AC
Weapon Use
Slow Moving
Mindless

Upgrades:
Necrotic Vigour (+6 hits)
Might
Necrotic Toughness (+1 hit Phys AC. This does not stack with worn armour.)
Animal Cunning
Speed Increase (May run)
Cannibal

Tier 2 Undead – Ghoul

While zombies are slow but tough, ghouls are fast and remorseless killers. They lack the inherent strength of a Zombie, but make up for it with an animal cunning and ferocity. By taking time, a necromancer can augment a ghoul pack into a threat to even the most skilled warrior.

Base Stats:
10 hits
1 hit Reflex AC
Unarmed Combat Specialisation
Precision I
Animal Cunning
Balance
Cannibal

Upgrades:
Necrotic Vigour (+8 hits)
Precision II
Quick and the Dead (+1 Reflex AC)
Rending Claws (First hit with each hand is THROUGH)
Threshold Sink I

Tier 3 Undead – Revenant

Revenants are the mightiest of the physical undead – strong, tough and implacable. They are imbued with much of their original personality, albeit twisted and warped by the necromantic shackles about them. They do not retain any real memories of their lives, save for a few brief fragments of high emotion. While revenants can speak, they rarely do so, save to command their underlings or to pass on a message from their creator.

Base Stats:
15 hits
2 hits Phys AC
Mightier
Weapon Specialisation (all weapons)
Potent Swings I
Shield Use
Powerful
Grave’s Beckoning (may call PULL at will)
2x Technique I
2x Tier I weapon skill of their choice
Dominate Lesser Undead

Upgrades:
Necrotic Vigour (+10 hits)
Necrotic Reinforcement (+1 Phys AC)
Entropic Burst (May call MASS DART once)
Improved Grave’s Beckoning (May call MASS PULL once)
Threshold Sink II
Dark Feasting
Weapon Master (Gives the Revenant an additional 2x Technique I, 2x Technique II, 2x Technique III and one weapon skill from each Tier)

Tier 4 Undead – Wraith

As your mastery over death and its servant’s increases, you eschew the need for physical remains entirely. By tearing apart the veil between this life and the next, you may draw forth a malevolent spirit known as a wraith. While the lower forms of undead are the animated remnants of formerly living being, a wraith is a being composed of pure spirit, a shadow from the lands beyond that holds no kinship with men. Wraiths are intelligent and calculating, and while they can speak and reason with the best of philosophers, they are more at home feasting upon the very life energies of the weak and helpless.

Base Stats:
10 hits
2 hits Reflex AC
Unarmed Combat Specialisation
Precision II
Chill Touch (May call Life Drain once)
Incorporeal
Dark Feasting
Threshold Sink I
Dominate Lesser Undead
Shadow’s Caul

Upgrades:
Improved Chill Touch (may call Life Drain an additional 2 times per day)
Entropic Shield (Reflex armour applies to direct MAGIC damage, gain +1 hit Reflex AC)
Empowered Spirit (+10 hits)
Threshold Sink II

Tier 5 Undead – Ghast

Ghasts are the fuel of nightmares, the bane of the living. These malevolent spirits are composed of pure death energy torn from the next life and bound into vaguely human form. They are forged from the souls of the damned, those who died in pain and despair, and they exist solely to spread that misery and suffering. They are avatars of Thalae herself given form and influence over the mortal realm, and only the most powerful and depraved of necromancers dare draw them forth.

Base Stats:
30 hits
3 hit Reflex AC
Weapon Mastery (all weapons and unarmed)
Precision III
Mightiest
Chill Touch (May call Drain Life 4 times)
Dark Feasting
Incorporeal
Threshold Sink III
Threshold Sink II
Dominate Lesser Undead
Shadow’s Caul

Upgrades:
Reaper’s Kiss (This replaces Mastery, Mightiest and Precision III. Instead, all of the Ghast’s attacks call Drain Life.)
Harrowing Burst (The Ghast may call MASS IMMOBILISE MASS STRIKE once)