Core System Rules

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In this section can be found the core nuts and bolts of the system – the standard calls which drive most of the skills, the four Time Statuses in which the game is played, and the mechanics behind the game.

There’s also some of the more specialised rules which don’t crop up very often but are handy to have access to. There’s also a brief glossary of some of the more common IC and OC terms.

Glossary.

Time Status.

Core System Calls.

Combat, Death and Healing.

Using Skills.

Supplementary rules:

Pistols.

Necromancy.