Core System Calls

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At Shifting LRP the vast majority of skills and effects use one or more of the following standard calls:

BIND – You are rooted to the spot for x time. You may still fight, use any abilities and weapons and the like, you just cannot move from the spot.

BLEED – You are bleeding out profusely, and will lose one hit every 30 seconds. Any healing whatsoever will stop the bleeding, as will applying a bandage. While BLEEDING, you cannot cast spells. BLEED effects stack, with all the damage being taken 30 seconds after the first call was made.

BLINDNESS – The target is unable to see in any way. They may not target any ranged effects. Please be safe when under this effect.

BOLT – This spell causes 6 MAGIC THROUGH hits of damage. This can only be countered by magic armour or appropriately augmented Reflex AC.

DART – This spell causes 2 MAGIC THROUGH hits of damage. This can only be countered by magic armour or appropriately augmented Reflex AC

DISABLE – The targeted limb is completely unusable in any form. Any healing received will remove this effect.

DISARM The target must immediately drop the targeted item.

FEAR – While subject to this effect, the target is overwhelmed with bowel-loosening fear. They must flee from the caster, and remain at least 30’ from them at all times. They can take no offensive actions towards the caster.

If the target cannot remain more than 30’ away for whatever reason – be they subject to a BIND effect, or else trapped in the corner of a room, they will collapse into a gibbering ball for the remaining duration of the spell.

IMMOBILISE – The target is completely incapable of moving, speaking, casting spells or taking any actions whatsoever. They may still see and hear normally.

KNOCKDOWN – The target must fall over so their shoulders and back touch the floor before getting back up. It is not permitted to combat roll.

LESSEN – This indicates that a character has taken reduced damage from a call due to use of a skill such as Roll With The Punches.

MAGIC – The weapon is enchanted and does magical damage. Certain creatures may only be affected by magical weapons, or may take greater effect from them.

MASS – The following call effects all targets within a 90-degree cone in front of the caster, to a distance of 30′

NO EFFECT – The action has no effect.

SHATTER – The targeted item breaks into pieces and becomes useless and unusable. This targets an entire item, so casting it at a suit of, for example, chainmail will shatter every link in the suit rather than a single link.

STRIKE – This spell causes 12 MAGIC THROUGH hits of damage. This can only be countered by magic armour or appropriately augmented Reflex AC

THROUGH – The preceding damage call ignores all physical and magical armour.