Galleon

October 16, 2013 Drinking Games

This is a game usually played for money, but as your lucky bastards get bankrolled by the King, I’ll tell you the drinking version.

It’s designed for between two and ten players generally – any more and it takes forever.

5 six-sided dice are used in this game. Each player  takes a turn throwing the dice. Each turn a player has three throws of the dice, and tries to roll and put to one side a 6 (the galleon), a 5 (the captain), and 4 (the mate). The 6, 5, and 4 may not be rolled out of order so if the first throw contains a 6 and 4, but not a 5, only the 6 is put aside and the rest of the dice, including the 4, are rolled again. If a player fails to throw the 6, 5, and 4 after their three throws they score nothing.

If after three throws a player has put aside the galleon, captain and mate, the remaining two dice (the crew) are totalled to form the player’s score. If all three in the sequence are rolled before the third and final throw, then the remaining two dice (the crew) are rolled in the remaining turn(s) to improve the total of the player’s score, with the highest crew total becoming the player’s score.

The player with the highest crew total wins. In the case of an equally high total, all players must play the round again.

If you fail to get a Galleon, you have to drink three fingers. If you get a Galleon but don’t win on score, you don’t need to drink at all. If you win, you can nominate another player to finish their drink in one.